SLING

The vault buys

Buy in thelaunch block.

SLING drops new pump.fun coins on a schedule. Reserve a slot before the coin exists: your buy is signed in advance, and the first four slots ride in the launch’s own bundle, before any sniper can buy. Your SOL stays in your wallet until the drop.

Next drop in

--:--:--

Launch-block slots open
4 of 4
Slots taken
0
SOL in line
0.00
Vault value
$0.00

Every drop’s creator fees buy tokenized stocks and Bitcoin for the SLING Vault. Memes in. Stocks out.

How a drop works

  1. 1

    Before the drop

    Reserve 0.1 to 1 SOL. Your wallet signs your buy of a coin that doesn't exist yet, against a slot account only you control. Nothing leaves your wallet.

  2. 2

    At the drop

    SLING launches the coin. The first four slots ride in the launch’s own Jito bundle, so no sniper can buy before them; the rest follow in the next bundles, in line order.

  3. 3

    After the drop

    The tokens are in your wallet at the price of the launch block. The coin’s creator fees start buying stocks and Bitcoin for the vault.

Your money
SLING never holds your SOL. Your signed buy can only buy this one coin, for at most your slot's SOL, and only after the coin exists. Change your mind and one signature voids it for good.
Your place
First come, first served. Places 1 to 4 are block one, for $SLING holders once $SLING is live. Each slot's token amount is planned for its place, assuming every place ahead buys, so a slot never costs more than it says.
The dev
Each drop's contract, dev buy and fee split are shown before the line opens. No hidden wallets.
The risk
A slot buys a brand-new memecoin. Most memecoins lose most of their value. Only put in what you can lose.

Drops

    The vault

    Everything it holds, priced live by Jupiter, read straight from its wallet.

      Vault value$0.00

      Where every drop's creator fees go

          $SLING

          The coin of the machine. Holders sit in block one of every drop, and every drop feeds the vault and buys back $SLING.

          Block one is for holders
          The first four slots of every drop ride in the launch block itself, at the first price there is. From the $SLING launch on, only holders get them, and holders pay no slot fee. The amount to hold is set at the $SLING launch.
          Buy and burn
          A quarter of every drop's creator fees buys $SLING and burns it, for as long as the coin trades.
          Vault per 1M $SLING
          Shown here once $SLING is live. A figure, never a claim: the vault is SLING's treasury, nobody can redeem it and it pays nothing out.
          Contract
          Posted on X at launch.